Table des matières

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Processing boids

Experiments in procedural animation, based on behavioral animation system from Craig Reynolds1) implemented in Processing and extended to various other areas such as evolution.

Boids rules :

  1. Cohesion. Try to approach other boids.
  2. Separation. Try to keep a minimum distance with things.
  3. Imitation. Try to move in the same way than other boids.

Additionnal rules :

This work was studied by Agnes Skattman Udd in her Bachelor's Thesis in Computer Science at the School of Computer Science and Engineering of Stockolm 2).

Version 6

boids6_logo.jpg

Work in progress
web applet boids6_applet.zip
windows application boids6_windows.zip
linux application boids6_linux.zip


Evolution system based on genome reproduction and mutations in a complex environnment, physic systems and integrated interface.

Version 4

logo.jpg

On openProcessing.org
web applet boids4_applet.zip
windows application boids4_windows.zip
linux application boids4_linux.zip


controlP5 interface, object-oriented and commented.

Additionnal rules :

Version 1

web applet boids1_applet.zip
windows application boids1_windows.zip
linux application boids1_linux.zip

Basic use of boid's procedures.